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About Digital Art / Professional TRRazorMale/Germany Groups :iconredspecsss: REDSPECSSS
 
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TRRazor

Artist | Professional | Digital Art
Germany
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Xelath Dum: Aboard Muninn
Continuing the Legend of Xelath Dum, which I started about 1 1/2 years ago with this shot here: trrazor.deviantart.com/art/Gua….
I wanted to come up with a semi-decent back story for the images which are meant to show you life in and around Xelath Dum after the great wars of 25819 B.L.

Almost all life on Planet Earth had perished due to bombings with geophysical warheads loaded with freon that would be shot into the atmosphere over the enemy.

Once they had reached the ozone layer, those weapons would detonate causing the layer to tear.
Every enemy that didn't change position by about 100km in a matter of 7 minutes would get heavy skin burns on a sunny day and the ultraviolet rays would cause cancer cells to grow rapidly.
Agriculture was almost impossible in these areas after a Ozone Breaker - as they would call it later - had detonated.

In Xelath Dum, 
samples of genetic code from every single specimen, that used to exist on planet earth, before the great wars, are being held.

Some more intimate shots of Sil, one of the Xelath Dum mercenary guardians followed here trrazor.deviantart.com/art/Ins… and here trrazor.deviantart.com/art/Xel… followed, which showed the life inside the research station and possible - mankinds last hope.

Xelath Dums elite commandos called "The Overseers" are portayed here: trrazor.deviantart.com/art/The…


In this new shot, you get to take a rare look inside the cockpit of one of the two recon dropships of Xelath Dum.
They're called Munnin and Huginn just like the two ravens in Norse mythology. They fly over Midgard bringing information to the god Odin - or in this case, collect necessary information and collect samples which - one day - are supposed to lead to the return of mankind on planet Earth.

They set out frequently on recon missions, with a crew typically consisting out of 20-30 men and women. The armament of the recon units called Völvas, pictured here in their standard-issue ocre capes, are short-barrelled high-powered assault shotguns firing burning magnesium rounds.
Taking sniper rifles or other scoped rifles with them on missions is highly forbidden, as those might give their position away to the tribesmen of the Cochaies - a mutated people living in the outskirts and badlands of Lavta, exposed to the UV radiation-levels caused by the ozone-breakers.

Should the Völvas get involved in close encounters, they are usually backed up by berserkers. Heavy grunts equipped with tech-axes. Deadly melee weapons that can glide even through the hardest of metals and armors due to a special honing procedure only known to the mercenaries of Xelath Dum.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Story, Characters, Idea -  Copyright Noel Auer 2016

Moving on with the series had been on my to-do-list for quite a while now, and I'm glad I can show you a little bit more of Xelath Dum for now :)

Hope you enjoyed this - let me know what you think :)

Thanks for stopping by

Take care

Noel
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ReDSpec TGX MK3 for G3F OUT NOW
It''s finally time - grab your updated RedSpec TGX MK3 for G3F tailored shaders now !!!
The update e-Mails are being sent out in this very moment you should all get yours soon!

With RedSpec TGX tailored MK3 we want to give back to the community and our supporters, by making it totally free.
The shader structure was greatly revamped and contains (amongst other detail changes)

- 8 Specular Maps to better distribute skin glossiness effects
- A completely re-designed eye shader
- 2-click-presets
- Normal & Bump map inclusion in the same shader layout.

To use MK3 please make sure that you get the most recent OctaneRender for DAZ Studio plug-in here: render.otoy.com/customerdownlo… (MK3 will NOT work with older versions of the plug-in)
Please also refer to this video guide explaining the changes: vimeo.com/196940156

Other figures and / characters as well as an update for the Poser version of the plug-in will be released in the beginning of 2017.

Until then: Merry Christmas and a Happy New Year 2017.

Above all though: Happy Rendering :)
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The Secretary
Now we've been talking a lot about how the new MK III shaders will include normal map support and how those can really bring out that extra skin detail to blur the line to the uncanny valley.
Some of you might ask "But what if I don't want to use normal maps? Will MK III work for me?" Short answer: Yes, it will.

We will provide several presets (with and without normal map support) that you can apply to your characters. This shot was done using RedSpec TGX MK III and no normal maps at all. Hair shading is done via RedSpec TGX Hair (available here: redspec-sss.com/tgx_hair_dazst…)
Character is the just out Topmodel by Raiya, hair is Topmodel Updo Hair by outoftouch.

Hope you like it :)

Thanks for stopping by

Take care

Noel
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Monique 7 with MK III
Trying out the MK III shaders on the just released Monique 7.
I've deliberately chosen a higher bump setting, to make her skin details pop out more - this can be easily adjusted consulting the quick-start-guide coming with the shaders.

Please excuse that my latest uploads are not really of high artistic quality - these are mostly technical shots to show the specs of the upcoming RedSpec TGX tailored MK III.

Thanks for stopping by

Take care

Noel
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Lucian 7 MK3
Lucian 7 with RedSpec TGX MK3

Thanks for stopping by

Take care

Noel
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:iconshoni89:
sHoNi89 Featured By Owner Oct 29, 2015  Hobbyist Digital Artist
Just purchased your Gen2 shaders and can't wait to try them out on my existing and new characters :3 HYPE IS IN THE AIR :D
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:icontrrazor:
TRRazor Featured By Owner Oct 29, 2015  Professional Digital Artist
Thank you and Happy Rendering! :-)
Reply
:iconshoni89:
sHoNi89 Featured By Owner Oct 29, 2015  Hobbyist Digital Artist
I am surely doing something wrong but... whenever I apply the shaders on my existing character and start the render it makes the skin a bit plastic-alike :/ What am I doing wrong? I simply drag and drop the shaders one by one over the many body parts and render... at least that's what the readme PDF is telling me to do. Do I have to play around with the settings? Could you give me some quick tips?
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:icontrrazor:
TRRazor Featured By Owner Oct 29, 2015  Professional Digital Artist
Hey,

it depends strongly on your OctaneRender plug-in version and the character materials you applied to BEFORE you actually apply the RedSpec shaders.
Make sure to get the most recent DAZ3D Studio plug-in version of Octane here: render.otoy.com/customerdownlo…
And the most recent Poser here render.otoy.com/customerdownlo…

Then make sure to apply 3Delight settings BEFORE applying in DAZ3D Studio, as Iray materials won't work.

Changing the glossiness of the shader is described in the manual: Try upping the roughness values, by decreasing any specular values.

Let me know, if this helped you.

Regards and Happy Rendering

Noel
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:iconashfire45:
Ashfire45 Featured By Owner Jun 9, 2015  Hobbyist Digital Artist
Hi there!!!

I'm a brand new Octane user and a customer of yours, having purchased the skin shaders for Gen 2 and they're a -life- saver for a newbie like me!!!

I was wondering if you could pass on some advice in regards to rendering transmapped hair! I can't get it nearly as beautiful and realistic as you guys can! Despite editting the transmaps, it always seems too... Well, unrealistic in regards to how the light interacts with it.

Any advice for a newbling? Thanks guys, you're great!
Reply
:icontrrazor:
TRRazor Featured By Owner Jun 9, 2015  Professional Digital Artist
Hey Ashfire45,

thank you so much for your kind words :)
We're really happy, that you're liking our shaders so much - thanks :)
As in regard to your questions in rendering hair in Octane - we're currently working on a little something which will probably help you out in that respect.

Stay tuned - we'll announce more in the near future.
Reply
:iconashfire45:
Ashfire45 Featured By Owner Jun 9, 2015  Hobbyist Digital Artist
Oh you wicked tease! :p

Regardless, can't wait to see what you're working on!!! Will stay tuned and leap on it when that release comes! >:]
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:icontrrazor:
TRRazor Featured By Owner Jun 20, 2015  Professional Digital Artist
Just quickly wanted to update this, since we're ready to show something of what it will be able to do :)
Check it out here: Good Vibes (RedSpec TGX hair) by TRRazor
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(1 Reply)
:icontrrazor:
TRRazor Featured By Owner Jun 9, 2015  Professional Digital Artist
Appreciate your patience :)
We're working on a solution which should work great on a lot of hair types and models.
Reply
(1 Reply)
:iconretorman:
Retorman Featured By Owner Mar 3, 2015  Hobbyist Digital Artist
Hallo Kollege Razor! :D

Du ich hab mal eine kurze Frage an dich. Wie kann ich die Redspec-Shader für Genesis 2 Female und Male (hab jetzt beide) auf einmal in das DAZ Studio Plugin laden?

Ich sehe z. B. Bilder von dir, bei denen beide Charaktere in einer Szene sind.

Beste Grüße!
Johannes
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