ShopDreamUp AI ArtDreamUp
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Description
Been having a creative break over the last couple of weeks and am slowly returning to Poser and Octane
Feels good to drop the pencil for a time to get the creative juices flowing again.
This was done using OctaneRenders instancing capabilities, by taking a cube and instancing it a mere 5000 times. I afterwards created the grass prob with magnets, to give it some nice bumpy curves - with added displacement to generate the grass.
The sapling was placed afterwards and longer blades of grass were added to give it an even more organic look and more depth, to finish it off, I submerged the scene.
Original size is close to 5K.
S/P: ~ 16.000
Render time: ~ 1hr. (GTX Titan Black + GTX 780)
Kernel: Pathtracing
Light source: HDRi
Skin shader: RedSpec TGX tailored for Genesis 2 Females (available at redspec-sss.com/)
Thanks for stopping by
Take care
Noel
Feels good to drop the pencil for a time to get the creative juices flowing again.
This was done using OctaneRenders instancing capabilities, by taking a cube and instancing it a mere 5000 times. I afterwards created the grass prob with magnets, to give it some nice bumpy curves - with added displacement to generate the grass.
The sapling was placed afterwards and longer blades of grass were added to give it an even more organic look and more depth, to finish it off, I submerged the scene.
Original size is close to 5K.
S/P: ~ 16.000
Render time: ~ 1hr. (GTX Titan Black + GTX 780)
Kernel: Pathtracing
Light source: HDRi
Skin shader: RedSpec TGX tailored for Genesis 2 Females (available at redspec-sss.com/)
Thanks for stopping by
Take care
Noel
Image size
6250x2716px 7.14 MB
© 2015 - 2024 TRRazor
Comments14
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Great job!
I recently tried my hand at some Lee-Griggs-style images:
But I couldn't do it easily enough in Daz Studio, I had to turn to other packages.
Part of the problem was varying the heights, the other problem was overlaying color maps.
Looks like you captured some of that feel here for sure... just wondering... how did you vary the cube heights? By hand?
I recently tried my hand at some Lee-Griggs-style images:
But I couldn't do it easily enough in Daz Studio, I had to turn to other packages.
Part of the problem was varying the heights, the other problem was overlaying color maps.
Looks like you captured some of that feel here for sure... just wondering... how did you vary the cube heights? By hand?